Always wanted to play with virtual physics-based objects in a playful way? Andrew Stewart Allen is a programmer, researcher and composer based in San Diego. His recent work is mainly focused on researching and programming physically-informed real-time interactive audio systems. His system Ruratae, which he also wrote his dissertation on, is exactly this. Ruratae is a collaboration of him with visual artist Susanna Var, who created the unique visual style and UI.
For some reason, procedural audio is still not widely used. In software and games, the same sample is often loaded and played, making for quite static behaviour. Procedural audio can make a simple interaction seem like a living, breathing thing, even if it’s just another tidbit of code. George Lucas, Danny Boyle, etcetera, they’ve all been known to say that sound is a very important part of a film. In interactive media, interactive audio has been scarce, which is a shame. The effect is very clear in Ruratae, where the smallest change makes for a totally different sonic beast!
People like Drew are pushing the boundaries and opening up lots of new possibilities with something like Ruratae. Being able to create your own instrument from scratch in a virtual world, according to physical rules, with no DSP knowledge whatsoever is a very interesting new take on audio in games and other software. If you’re a Windows user, you can try out Ruratae yourself!
As Drew is not only a technical guy but also a composer, we’ve invited him for the Five Sound Questions next week!