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Entries in apps (2)

Tuesday
Nov262013

Play the Road

There’s some music I associate with traveling by car. I don’t own a car and travel by public transport most of the time, so it’s mostly based around memories of sitting in the back of my parents’ car, listening to Phil Collins, Crowded House and the like. But I do ‘get’ what people call “driving music”. Some music’s just better suited to drive to.

Volkswagen played on this concept, taking driving music further. Collaborating with dance music artists Underworld and audio specialist Nick Ryan, maybe best known for his 3D audio game Papa Sangre, they created an app which reads different data streams from a smartphone which are then used to generate the music. So when you’re slowly driving along a country road on a rainy thursday morning, the music’s going to sound a whole lot different than if you’re speeding down the motorway on your way home that night.

I think it’s good to see technologies like this that have been around in more open-source efforts like MobMuPlat being used by R&D departments of bigger companies to bring new experiences like these to a broader audience. The app isn’t commercially available yet, but they are inviting people to “play the road” themselves.

Saturday
Feb022013

DrumTime & the perfect metronome sound

Most sound designers probably won’t get very excited when they’re asked to create a metronome sound. No sticking microphones onto fancy cars to record their roaring engines, no impressive out-of-this-world explosions. But I guarantee you, that metronome sound will reach the listeners ears many times more than those sound effects! After I started selling minimalist ringtones over 1.5 year  ago, I started focusing my sound design on simplicity and effectiveness. From that perspective, creating the perfect metronome sound for the newly released app DrumTime offers a nice challenge. 

DrumTime is a Mac App created by Siemen and Felix of badRabbit, a small startup located in Amsterdam. It connects to MIDI enabled percussion devices (electronic drum kits, drum modules), analyzes a drummer’s input and gives visual cues about the timing. The metronome is flexible - it can be set to every beat, or less if the drummer is getting more confident and needs less guidance. 

The design of a metronome sound to be used with drums only comes with a few requirements to keep in mind: 

  • There should be the least interference with the sound of the drums as possible. The sound should not get masked by whatever the drummer is playing;
  • This means a broad spectrum has to be present in the sound - a drum kit covers a large part of the sonic spectrum and its sounds contain a fair amount of noise;
  • That said, the sound should still be pleasant to listen to during an extended practice session. So it’s all about finding the right balance between loud, clear and present on one hand and subtle and pleasant on the other;
  • There should also be a clearly distinguishable tone in the sound, so the first beat can be indicated with a higher pitch. This might not sound like a problem, but while focusing on the other requirements it is easy to forget about the tonal aspect of it. 

With this in mind I started working on some examples which could be tested in the app. After a pre-selection three sounds were chosen, of which finally one proved to work best during ‘field trials’ with drummers. I received feedback like “good frequency spread but muffled, it lacks tone. Hurts a bit when played loudly”, or “during the sound the glass tone sweeps down a bit, it sounds wacky to us”. After some more testing it was the wacky one which got revised and made it to the app. You can get an impression of it in the introductory video below, and you can read more about the app on the DrumTime website.