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Entries in visualization (12)



Light and sound are two types of waves. Like radio and the waves that our cell phones make to communicate with each other. We are continuously surrounded by waves, but we never see them.

GLOW Festival is a huge, annual light-art festival which happens every November in Eindhoven, The Netherlands. It provides a platform for artists, designers and architects working with light to expose their works in the public space. I visited yesterday, and the city centre was very, very crowded. A few minutes from the city centre, GLOW Next is organised, with more experimental and often smaller works.

One of these interesting projects is WAVES, by students from OPENLIGHT: the creative lab of intelligent Lighting Institute of the TU Eindhoven (with whom I’ve worked in the past), in collaboration with 15 sound experts from Sorama. The latter created a “sound camera”, a device with 1024 microphones which can very precisely locate a sound in a space.

The students from TU/e took this technology, placed it in an industrial space, and visualised the sound waves. People are encouraged to make sounds, whistle, stomp their feet, or play one of the instruments hanging in the room to visualise their sound waves. It was an amazing sight to see a dark space full of people actively engaged in making different sounds, amazed by the projected visuals they created.


Sonic Water

The most amazing results come from the simplest ideas, presented in a beautiful way. In this case, it’s a bottlecap filled with water, vibrating on a large speaker. The result: wonderful, complex patterns, recorded using a camera shooting in macro mode and projected on a large screen behind the installation. Sonic Water treats us to a great example of cymatics - the visualization of sound. 

Next to the installation there’s a room, a laboratory, where people can experiment with their own sound input: by playing a synthesizer, singing into a microphone or playing song from their phone, and see if Mozart indeed looks more harmonious than Slayer. 

The installation, created by Sven Meyer & Kim Pörksen has been shown in the Olympus OMD Photography Playground in Berlin from April 25 till May 24, 2013.

Fotos by



An audiovisual interactive dance piece from Electronic Perfomers. We’ve seen some of their work before, and Trinity explores the sonification and visualization of movement further, in a refined, beautiful way. 

What I love most about this is the way dance, sound and visuals come together and interact, with the dancer’s body as leading force. And while we know a lot of technology is needed to accomplish this, the result is clean, alive and organic, as you can see in this short video of the piece: 


Voice Array

It records your voice, then plays it back, cross fading into a cacophony of previously recorded samples. Voice Array, an installation created by Rafael Lozano-Hemmer, also gives a visual representation of what’s being recorded by blinking its white LED’s.

In total, the installation can hold up to 288 samples, so your message won’t be captured inside of it for ever. When it gets pushed to the end of the row by a series of new recordings it gets one last moment of fame, before it will be deleted for ever:  

Photos by Photo by: Antimodular Research - Found via The Emergent Locality


Audio Visual

Audio Visual, a project by Peter Crawley, shows us the waveforms of popular songs, neatly stitched on a piece of cardboard. Here we see a visual representation of Whole Lotta Love, with the waveform of one minute of audio on each line. 

Next to these visualized waveforms Peter Crawley also creates stitched art themed around architecture and typography. Printed versions of his artwork can be found at Print Process


Visual Soundscapes

Looking at these images, is there a sound that comes to mind? What do shapes and colors do with that sonic image in your mind? Pablo Padilla Jargstorf, the creator of these Visual Soundscapes, calls them “intuitions of visual sound”. 

Click to read more ...


The Space In Between / Alpha-ville festival

The Alpha-ville festival is a new London-based digital arts, music and culture event that will take place on the 17th and 18th September 2010. The theme of this year’s festival is Visionary Cities.

One of the acts performing live at the festival is The Space In Between, a collaboration between electronic composer Nikka and visual software developer Alba G. Corral. Their video “Melophase” (shown above) gives you a impression of their work. It is a good example of how sound and visuals can come together and interact in one experience.  

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Soundw(e)ave (2004) shows a spectrogram of an audio file, woven into a beautiful piece of Jacquard cotton. Soundw(e)ave was created by Christy Matson. Visit her website to have a look at her other projects and watch a video of Movements, an interactive sound installation which allows visitors to influence sounds by touching the fabric on the walls.    

Also have a look at Alyce Santoro’s Sonic Fabric and Kathrin Stumreich’s Fabric Machine, both combining sound and fabric. 

Found on Noise for Airports


Waves by Daniel Palacios

Waves is a wonderful installation created by Daniel Palacios. Using just a piece of elastic string, spun around by two electro motors, the most wonderful waveforms are shown, from simple sine wave patterns to complex smoke-like images, moving lines woven together, floating in the air:

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Soundaroid: Polaroid Camera Capturing Sound

The Soundaroid is a weird thing: it works like a Polaroid camera but instead of capturing the an image, it captures sound. After one minute of recording the device, created by Wei-Hao Chang, spits out a piece of paper just like a Polaroid camera, but instead of a photograph, a visual representation of the sound you just recorded becomes visible.  

To be honest the result is not great, but what I like about the Soundaroid is how it tickles the imagination. We know we can not capture sound instantly like a photograph captures a moment, but what would it look like if we could? As if being able to hear sounds is not magical enough, somehow we like to make things visible even if they are not. We have already seen examples of sound sculptures here, here and here.